An alert wakes you from standby. You have no optical information present yet, but you feel the comforting familiarity of your routines and subroutines activating. The information being passed back and forth fades into your background processing. (set: $inBay to 2)
(set: $isActive to 2)
SL8639.26 Designation "Tusix"
Alert: Adverse weather conditions detected.
Units in bay: $inBay
Active Units: $isActive
[[Unit 1]]: Charging (set: $Unit1_location to "bay")
(set: $Unit1_batt to 64) (set: $Unit1_status to "Charging")
[[Unit 2]]: Charging (set: $Unit2_location to "bay")
(set: $Unit2_batt to 48) (set: $Unit2_status to "Charging")
[[Unit 3]]: Guarding (set: $Unit3_location to "outside")
(set: $Unit3_batt to 33) (set: $Unit3_status to "Guarding")
[[Unit 4]]: Scavenging (set: $Unit4_location to "outside")
(set: $Unit4_batt to 56) (set: $Unit4_status to "Scavenging")
[[Unit 5]]: Disabled (set: $Unit5_location to "Error")
(set: $Unit5_batt to "Error") (set: $Unit5_status to "Disabled")
[[Run Scheduled Programs]]
(set: $flagpole to 1)
(set: $amtelSign to 1)
(set: $tree to 1)
(set:$Unit1_isTough to "false")
(set:$Unit2_isTough to "false")
(set:$Unit3_isTough to "false")
(set:$Unit4_isTough to "true")
(set:$day to 1)
AI SL8639.26 or Tusix. Gained sentience 27 years after the abandonment of AmTel's Research and Development Center. Despite being artificial, Tusix is an emotional being. Doesn't understand his/her own feelings very well. Over 20 more years Tusix learned everything that was in AmTel's databanks, gaining a great understanding of Electrical Engineering, Computer Science, and Artificial Intelligence. Tusix also learned how to remote into the robots at the AmTel facility, and control them. Tusix uses the robots to make repairs to the facility, and keep the computer containing his/her consciousness running. 147 years has passed since Tusix gained sentience, and matierials to keep the Amtel R&D Center repaired have dwindled. Tusix has steadily been expanding the scavenge radius with the robots, but can't go much farther. The only part of the facility that is in fully working condition anymore is Tusix's own computer.
Born in Midwest America. Dad is a machinist, mom is an engineer. Has 3 siblings who stay near his parents. Found home to be comfortably dull. Loves history, started exploring nearby cities to find artifacts. Capitalized on the colonists desire for Earth artifacts to make money. Now offers to look for specific items for a fee. Recently got requested to find an old computer at AmTel that contains important data.
Range of 50KM on a single battery.
Speed of 40mph.
Minor self-defense capabilities.
Able to carry up to 30 lbs.
Unit 1 is equipped with normal optical cameras.
Unit 2 is equipped with audio reverberation sensors.
Unit 3 is equipped with heat vision cameras.
Unit 4 is equipped with normal cameras, but has a tougher external shell more suitable for scavenging.
Unit 5 is disabled but is a duplicate of Unit 4.
Humanity has found ways of cheaply colonizing space, but it wasn't until widespread war and famine that people took advantage of it. With space being a new frontier to explore, the majority of humanity abandoned Earth. Some in more of a hurry than others. After several hundred years, the generations of space hope to regain some of the things that were left behind. Orders for specialty/rare items are sent to Earth often, and the quickest scavengers are able to capitalize upon the orders.
(if:$Unit1_location is "bay")[(if:$Unit1_status is "Charging")[A picture of a pristine workshop comes into focus. An assortment of electric parts have been meticulously organized into bins, albeit the supply is low. A few bins have been emptied completely. Unit 1 is currently connected to the charging dock (if:$Unit1_batt is 100)[and fully charged.](else:)[and charging.]](else:)[Unit 1 is damaged and needs repaired.]
(if:$Unit2_location is "bay")[ Directly to the right you see Unit 2 charging.](else:)[ The charging dock to the right is empty.](if:$Unit3_location is "bay")[ Across from you Unit 3 is charging.](else:)[ The charging dock to across from you is empty.](if:$Unit4_location is "bay")[ Next to dock 3, Unit 4 is charging.](else:)[ Charging dock 4 is empty.]](if:$Unit1_location is "outside")[(if:$Unit1_status is "Guarding")[Unit 1 is currently outside guarding the entrance to the facility. There are a few distinguishing features in the nearby vicinity that mark this as your [home]<c1|.
(click: ?c1)[
[Flagpole]<flagpole| (click:?flagpole)[(replace:?flagpole)[(display:"Flagpole")]]
[Amtel Sign]<sign|(click:?sign)[(replace:?sign)[(display:"AmTel Sign")]]
[The Tree]<tree|(click:?tree)[(replace:?tree)[(display:"The Tree")]]
]]]](else:)[I am Scavenging]]
Battery: $Unit1_batt%
(unless: $Unit1_status is "Disabled")[
|Reassign>[(link:"Reassign")[(replace: ?Reassign)[|Charge>[(link:"Charge")[(replace:?Charge)[(display:"Unit1Charge")]]]
|Guard>[(link:"Guard")[(replace:?Guard)[(display:"Unit1Guard")]]]
|Scavenge>[(link:"Scavenge")[(replace:?Scavenge)[(display:"Unit1Scavenge")]]]
|Repair>[(link:"Repair")[(replace:?Repair)[(display:"Unit1Repair")]]]
]]]]
[[Back]]
(if:$Unit2_location is "bay")[(if:$Unit2_status is "Charging")[A picture of a pristine workshop comes into focus. An assortment of electric parts have been meticulously organized into bins, albeit the supply is low. A few bins have been emptied completely. Unit 2 is currently connected to the charging dock (if:$Unit2_batt is 100)[and fully charged.](else:)[and charging.]](else:)[Unit 2 is damaged and needs repaired.]
(if:$Unit1_location is "bay")[ Directly to the left you see Unit 1 charging.](else:)[ The charging dock to the left is empty.](if:$Unit3_location is "bay")[ Across from you Unit 3 is charging.](else:)[ The charging dock to across from you is empty.](if:$Unit4_location is "bay")[ Next to dock 3, Unit 4 is charging.](else:)[ Charging dock 4 is empty.]](if:$Unit2_location is "outside")[(if:$Unit2_status is "Guarding")[(if:$Unit3_status is "Guarding")[Unit 2 is guarding the entrance to the facility. There are a few distinguishing features in the nearby vicinity that mark this as your [home]<c1|.
(click: ?c1)[
[Flagpole]<flagpole| (click:?flagpole)[(replace:?flagpole)[(display:"Flagpole")]]
[Amtel Sign]<sign|(click:?sign)[(replace:?sign)[(display:"AmTel Sign")]]
[The Tree]<tree|(click:?tree)[(replace:?tree)[(display:"The Tree")]]
]]]](else:)[I am Scavenging]]
Battery: $Unit2_batt%
(unless: $Unit2_status is "Disabled")[
|Reassign>[(link:"Reassign")[(replace: ?Reassign)[|Charge>[(link:"Charge")[(replace:?Charge)[(display:"Unit2Charge")]]]
|Guard>[(link:"Guard")[(replace:?Guard)[(display:"Unit2Guard")]]]
|Scavenge>[(link:"Scavenge")[(replace:?Scavenge)[(display:"Unit2Scavenge")]]]
|Repair>[(link:"Repair")[(replace:?Repair)[(display:"Unit2Repair")]]]
]]]]
[[Back]]
SL8639.26 Designation "Tusix"
(if: $day is 1)[Alert: Adverse weather conditions detected.]
Units in bay: $inBay
Active Units: $isActive
[[Unit 1]]: $Unit1_status
[[Unit 2]]: $Unit2_status
[[Unit 3]]: $Unit3_status
[[Unit 4]]: $Unit4_status
[[Unit 5]]: $Unit5_status
[[Run Scheduled Programs]]
(if:$Unit3_location is "bay")[(if: $Unit3_status is "Charging")[A picture of a pristine workshop comes into focus. An assortment of electric parts have been meticulously organized into bins, albeit the supply is low. A few bins have been emptied completely. Unit 3 is currently connected to the charging dock (if:$Unit3_batt is 100)[and fully charged.](else:)[and charging.]](else:)[Unit 3 is damaged and needs repaired.]
(if:$Unit4_location is "bay")[ Directly to the right you see Unit 4 charging.](else:)[ The charging dock to the right is empty.](if:$Unit1_location is "bay")[ Across from you Unit 1 is charging.](else:)[ The charging dock to across from you is empty.](if:$Unit2_location is "bay")[ Next to dock 1, Unit 2 is charging.](else:)[ Charging dock 2 is empty.]](if:$Unit3_location is "outside")[(if:$Unit3_status is "Guarding")[Unit 3 is currently outside guarding the entrance to the facility. There are a few distinguishing features in the nearby vicinity that mark this as your [home]<c1|.
(click: ?c1)[
[Flagpole]<flagpole| (click:?flagpole)[(replace:?flagpole)[(display:"Flagpole")]]
[Amtel Sign]<sign|(click:?sign)[(replace:?sign)[(display:"AmTel Sign")]]
[The Tree]<tree|(click:?tree)[(replace:?tree)[(display:"The Tree")]]
]]]
(else:)[I am Scavenging]
Battery: $Unit3_batt%
(unless:$Unit3_status is "Disabled")[
|Reassign>[(link:"Reassign")[(replace: ?Reassign)[|Charge>[(link:"Charge")[(replace:?Charge)[(display:"Unit3Charge")]]]
|Guard>[(link:"Guard")[(replace:?Guard)[(display:"Unit3Guard")]]]
|Scavenge>[(link:"Scavenge")[(replace:?Scavenge)[(display:"Unit3Scavenge")]]]
|Repair>[(link:"Repair")[(replace:?Repair)[(display:"Unit3Repair")]]]
]]]]
[[Back]]
(if:$Unit4_location is "bay")[A picture of a pristine workshop comes into focus. An assortment of electric parts have been meticulously organized into bins, albeit the supply is low. A few bins have been emptied completely. Unit 4 is currently connected to the charging dock (if:$Unit4_batt is 100)[and fully charged.](else:)[and charging.]
(if:$Unit3_location is "bay")[ Directly to the left you see Unit 3 charging.](else:)[ The charging dock to the left is empty.](if:$Unit2_location is "bay")[ Across from you Unit 2 is charging.](else:)[ The charging dock to across from you is empty.](if:$Unit1_location is "bay")[ Next to dock 2, Unit 1 is charging.](else:)[ Charging dock 1 is empty.]](if:$Unit4_location is "outside")[(if:$Unit4_status is "Guarding")[Unit 3 is currently outside guarding the entrance to the facility. There are a few distinguishing features in the nearby vicinity that mark this as your [home]<c1|.
(click: ?c1)[
[Flagpole]<flagpole| (click:?flagpole)[(replace:?flagpole)[(display:"Flagpole")]]
[Amtel Sign]<sign|(click:?sign)[(replace:?sign)[(display:"AmTel Sign")]]
[The Tree]<tree|(click:?tree)[(replace:?tree)[(display:"The Tree")]]]](else:)[I am Scavenging]]
Battery: $Unit4_batt%
|Reassign>[(link:"Reassign")[(replace: ?Reassign)[|Charge>[(link:"Charge")[(replace:?Charge)[(display:"Unit4Charge")]]]
|Guard>[(link:"Guard")[(replace:?Guard)[(display:"Unit4Guard")]]]
|Scavenge>[(link:"Scavenge")[(replace:?Scavenge)[(display:"Unit4Scavenge")]]]
|Repair>[(link:"Repair")[(replace:?Repair)[(display:"Unit4Repair")]]]
]]]
[[Back]]
When you try to remote to Unit 5 nothing happens. Your system returns an error.
Error, Unit 5 not found.
Battery: Error, information not found.
(unless:$Unit5_salvaged is "true")[
[History]<history|
(click:?history)[(replace:?history)[(display:"Check History")]]
](else:)[You have already salvaged what you can from Unit 5.]
[[Back]]
(if: $flagpole is 1)[You look at the flagpole. The faded tatters of the Stars and Stripes whip around wildly, a warning of the coming storm. The pole itself is covered in a rash of rust. The entirety of the object seems to not have a purpose, yet you've seen several while out scavenging nearby.]
(else:)[The flagpole still stands, with torn flag and rust. It used to look better before, but that was years ago. There wasn't really a point to keep it maintained, so you haven't.]
(set: $flagpole +=1)
(if: $amtelSign is 1)[The blue letters that make up the AmTel logo have seen better days. The plastic has chipped, and the lightbulbs inside have long burned out. The 'T' fell off recently, revealing the original pale color concrete walls the AmTel building once had. The structure has provided you safety, and a large supply of parts, and despite the illogical nature of it you feel like you belong here.]
(else:)[The broken AmTel sign hangs, for the most part, on the side of the building. A clear symbol of your home.]
(set: $amtelSign +=1)
(if: $tree is 1)[The nearby parking lot has cracked and overgrown with weeds over the years, but in the middle of it stands The Tree. Destroying the surrounding pavement, The Tree sprung from the ground, and throughout the years has grown strong and tall. Its splitting branches remind you of the organization of some of your programs. Or rather your program organization was inspired by this organic entity. It's one of the first things your robots detect when returning from scavenging runs.]
(else:)[]
{(replace:?Guard)[(link:"Guard")[(display:"Unit1Guard")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit1Scavenge")]](replace:?Repair)[(link:"Repair")[(display:"Unit1Repair")]](unless: $Unit1_status is "Charging")[This unit will return to the charging bay.](else:)[This unit is already charging.](set: $Unit1_status to "Charging")(set:$Unit1_location to "bay")}
{(replace:?Charge)[(link:"Charge")[(display:"Unit1Charge")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit1Scavenge")]](replace:?Repair)[(link:"Repair")[(display:"Unit1Repair")]](unless: $Unit1_status is "Guarding")[This unit is now guarding.](else:)[This unit is already guarding.](set: $Unit1_location to "outside")(set: $Unit1_status to "Guarding")}
{(replace:?Charge)[(link:"Charge")[(display:"Unit1Charge")]]
(replace:?Guard)[(link:"Guard")[(display:"Unit1Guard")]](replace:?Repair)[(link:"Repair")[(display:"Unit1Repair")]](unless: $Unit1_status is "Scavenging")[This unit is now scavenging.](else:)[This unit is already out scavenging.](set: $Unit1_location to "outside")(set: $Unit1_status to "Scavenging")}
{(replace:?Guard)[(link:"Guard")[(display:"Unit2Guard")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit2Scavenge")]](replace:?Repair)[(link:"Repair")[(display:"Unit2Repair")]](unless: $Unit2_status is "Charging")[This unit will return to the charging bay.](else:)[This unit is already charging.](set: $Unit2_status to "Charging")(set:$Unit2_location to "bay")}
{(replace:?Charge)[(link:"Charge")[(display:"Unit2Charge")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit2Scavenge")]](replace:?Repair)[(link:"Repair")[(display:"Unit2Repair")]](unless: $Unit2_status is "Guarding")[This unit is now guarding.](else:)[This unit is already guarding.](set: $Unit2_location to "outside")(set: $Unit2_status to "Guarding")}
{(replace:?Charge)[(link:"Charge")[(display:"Unit2Charge")]]
(replace:?Guard)[(link:"Guard")[(display:"Unit2Guard")]]
(replace:?Repair)[(link:"Repair")[(display:"Unit2Repair")](unless: $Unit2_status is "Scavenging")[This unit is now scavenging.](else:)[This unit is already out scavenging.](set: $Unit2_location to "outside")(set: $Unit2_status to "Scavenging")}
{(replace:?Guard)[(link:"Guard")[(display:"Unit1Guard")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit3Scavenge")]](replace:?Repair)[(link:"Repair")[(display:"Unit3Repair")]](unless: $Unit3_status is "Charging")[This unit will return to the charging bay.](else:)[This unit is already charging.](set: $Unit3_status to "Charging")(set:$Unit3_location to "bay")}
{(replace:?Charge)[(link:"Charge")[(display:"Unit3Charge")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit3Scavenge")]](replace:?Repair)[(link:"Repair")[(display:"Unit3Repair")]](unless: $Unit3_status is "Guarding")[This unit is now guarding.](else:)[This unit is already guarding.](set: $Unit3_location to "outside")(set: $Unit3_status to "Guarding")}
{(replace:?Charge)[(link:"Charge")[(display:"Unit3Charge")]]
(replace:?Guard)[(link:"Guard")[(display:"Unit3Guard")]]
(replace:?Repair)[(link:"Repair")[(display:"Unit3Repair")](unless: $Unit3_status is "Scavenging")[This unit is now scavenging.](else:)[This unit is already out scavenging.](set: $Unit3_location to "outside")(set: $Unit3_status to "Scavenging")}
{(replace:?Guard)[(link:"Guard")[(display:"Unit4Guard")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit4Scavenge")]](replace:?Repair)[(link:"Repair")[(display:"Unit4Repair")]](unless: $Unit4_status is "Charging")[This unit will return to the charging bay.](else:)[This unit is already charging.](set: $Unit4_status to "Charging")(set:$Unit4_location to "bay")}
{(replace:?Charge)[(link:"Charge")[(display:"Unit4Charge")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit4Scavenge")]](replace:?Repair)[(link:"Repair")[(display:"Unit4Repair")]](unless: $Unit4_status is "Guarding")[This unit is now guarding.](else:)[This unit is already guarding.](set: $Unit4_location to "outside")(set: $Unit4_status to "Guarding")}
{(replace:?Charge)[(link:"Charge")[(display:"Unit4Charge")]]
(replace:?Guard)[(link:"Guard")[(display:"Unit4Guard")]](replace:?Repair)[(link:"Repair")[(display:"Unit4Repair")](unless: $Unit4_status is "Scavenging")[This unit is now scavenging.](else:)[This unit is already out scavenging.](set: $Unit4_location to "outside")(set: $Unit4_status to "Scavenging")}
variables
-daycounter
plot advances
-1st day you can change your Unit designations
-2nd day you are robbed (or attempted to be robbed if you have a guard)
-on 3rd day you meet craig
-Advance the day through "daily maintenance". Your materials are numbered by days, as in X days of materials for maintenance.
-Scavenging Units drop 30% (if they are below 40% they will automatically be in the charging bay without gaining materials)
-Guarding units drop 20% (if they are below 20% they will automatically be in the charging bay, without guarding)
Unit 5's last known location was 10km North, and contact was lost(if:$day is 1)[ 22 hours and 37 minutes ago.](elseif:$day is 2)[ 46 hours and 19 minutes ago.](else:)[ a few days ago.] A single robot would be unable to recover Unit 5, but Unit 4 together with another might.
(if:$Unit1_status is "Repairing" or$Unit2_status is "Repairing" or $Unit3_status is "Repairing" or $Unit4_status is "Repairing")[(if:$Unit1_status is "Disabled")[(set:$Unit1_status to "Charging")](if:$Unit2_status is "Disabled")[(set:$Unit2_status to "Charging")](if:$Unit3_status is "Disabled")[(set:$Unit3_status to "Charging")]]
(if: $day is 1)[You let the scheduled programs run for the day as usual. (if: $Unit1_status is "Guarding" or $Unit2_status is "Guarding" or $Unit3_status is "Guarding" or $Unit4_status is "Guarding")[A couple of pests attempted to get inside the building but your guarding robot was able to chase them away.](else:)[While performing your daily checks with one of the robots you discovered some furry creatures within the building. They caused some damage to your stock of parts, but harmed nothing vital.] (if:$Unit1_status is "Scavenging")[Unit 1 found some usable parts in a nearby officebuilding while scavenging, and did not come in contact with any sentient beings.] (if:$Unit2_status is "Scavenging")[Unit 2 did not have any luck and unfortunally did not find anything.] (if:$Unit3_status is "Scavenging")[Unit 3 did not finding any parts, but did see a small group of people. When approached they fled the area.] (if:$Unit4_status is "Scavenging")[While Unit 4 was scavenging it slipped in the mud, luckily it was able to get out.] It started raining in the middle of the day, (if:$Unit1_location is "outside")[which caused some damage to Unit 1(set:$Unit1_status to "Disabled")(if:$Unit2_location is "outside" and $Unit3_location is "outside")[, Unit 2, and Unit 3(set:$Unit2_status to "Disabled")(set:$Unit3_status to "Disabled")](elseif: $Unit2_location is "outside" and $Unit3_location is "bay")[, and Unit 2(set:$Unit2_status to "Disabled")](elseif:$Unit2_location is "bay" and $Unit3_location is "outside")[, and Unit 3(set:$Unit3_status to "Disabled")].](elseif:$Unit2_location is "outside")[which caused some damage to Unit 2(set:$Unit2_status to "Disabled")(if:$Unit3_location is "outside")[, and Unit 3(set:$Unit3_status to "Disabled")].](elseif:$Unit3_location is "outside")[which caused some damage to Unit 3.(set:$Unit3_status to "Disabled")](if:$Unit1_location is "outside" or $Unit2_location is "outside" or $Unit3_location is "outside")[ At least Unit 4 is waterproof, so you were able to remote in and watch the rain.](else:)[so you took the opportunity to watch the rain in the waterproof Unit 4.]]
(elseif: $day is 2)[(unless:$Unit1_status is "Charging" and $Unit2_status is "Charging" and $Unit3_status is "Charging" and $Unit4_status is "Charging")[(if:$Unit1_status is "Scavenging")[You sent Unit 1 to a familiar scavenging spot and while you didn't find any computer parts, you did find some compressed air! That will definitely be useful.](if:$Unit2_status is "Scavenging")[ Unit 2 roamed around the arts district to the West for a little bit, but didn't find anything useful. You did get to look at a few of the sculptures, and some of the new graffiti.](if:$Unit3_status is "Scavenging")[ You decided to explore the southern area a bit more with Unit 3. You verified that it was mostly safe with Unit 4 a few days ago. There were a couple of valuable parts available but Unit 3 wasn't able to carry them safely. Unit 4 can collect them later.](if:$Unit4_status is "Scavenging")[You decided to explore a completely new area with Unit 4, and you found a series of office buildings which potentially hold some valuable parts. You scavenged what you could safely transport before returning home.](if:$Unit1_status is "Guarding" or $Unit2_status is "Guarding" or $Unit3_status is "Guarding" or $Unit4_status is "Guarding")[ A couple of people came by your building, but ran away before you could address them through the robots. The last person you remember talking to was Cynthia, and that was over 40 years ago. She stopped coming by for some reason.]](else:)[ The day passed by without anything of note happening. You performed routine maintainence on your hardware and replaced one of your faulty fans.]]
(elseif: $day is 3)[Day 3]
[[Next Day->Day Start]]
(set:$day += 1)
(if:$Unit1_status is "Disabled")[(set:$Unit1_location to "bay")](if:$Unit2_status is "Disabled")[(set:$Unit2_location to "bay")](if:$Unit3_status is "Disabled")[(set:$Unit3_location to "bay")]
(set:$Unit1_batt -= 20)(set:$Unit2_batt -= 20)(set:$Unit3_batt -= 20)(set:$Unit4_batt -= 20)
(if:$Unit1_status is "Charging")[(set:$Unit1_batt to 100)](if:$Unit2_status is "Charging")[(set:$Unit2_batt to 100)](if:$Unit3_status is "Charging")[(set:$Unit3_batt to 100)](if:$Unit4_status is "Charging")[(set:$Unit4_batt to 100)]
(if:$Unit1_batt <20)[(set:$Unit1_status to "Charging")(set:$Unit1_location to "bay")](if:$Unit2_batt <20)[(set:$Unit2_status to "Charging")(set:$Unit2_location to "bay")](if:$Unit3_batt <20)[(set:$Unit3_status to "Charging")(set:$Unit3_location to "bay")](if:$Unit4_batt <20)[(set:$Unit4_status to "Charging")(set:$Unit4_location to "bay")]
(if:$day is 2)[](else:)[]
SL8639.26 Designation "Tusix"
(if: $day is 2)[No Alerts at this time]
Units in bay: $inBay
Active Units: $isActive
[[Unit 1]]: $Unit1_status
[[Unit 2]]: $Unit2_status
[[Unit 3]]: $Unit3_status
[[Unit 4]]: $Unit4_status
[[Unit 5]]: $Unit5_status
[[Run Scheduled Programs]]
{(replace:?Charge)[(link:"Charge")[(display:"Unit4Charge")]]
(replace:?Guard)[(link:"Guard")[(display:"Unit4Guard")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit4Scavenge")]](unless: $Unit4_status is "Repairing")[This unit is set to repair.](else:)[This unit is already set to repair.](set: $Unit4_location to "bay")(set: $Unit4_status to "Repairing")}
{(replace:?Charge)[(link:"Charge")[(display:"Unit2Charge")]]
(replace:?Guard)[(link:"Guard")[(display:"Unit2Guard")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit2Scavenge")]](unless: $Unit2_status is "Repairing")[This unit is set to repair.](else:)[This unit is already set to repair.](set: $Unit2_location to "bay")(set: $Unit2_status to "Repairing")}
{(replace:?Charge)[(link:"Charge")[(display:"Unit1Charge")]]
(replace:?Guard)[(link:"Guard")[(display:"Unit1Guard")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit1Scavenge")]](unless: $Unit1_status is "Repairing")[This unit is set to repair.](else:)[This unit is already set to repair.](set: $Unit1_location to "bay")(set: $Unit1_status to "Repairing")}
{(replace:?Charge)[(link:"Charge")[(display:"Unit3Charge")]]
(replace:?Guard)[(link:"Guard")[(display:"Unit3Guard")]]
(replace:?Scavenge)[(link:"Scavenge")[(display:"Unit3Scavenge")]](unless: $Unit3_status is "Repairing")[This unit is set to repair.](else:)[This unit is already set to repair.](set: $Unit3_location to "bay")(set: $Unit3_status to "Repairing")}
(if:$Unit4_status is "Scavenging" and $Unit1_status is "Scavenging" and (history:) contains "Check History")[You decided to send Unit 4 and Unit 1 out to retrieve the disabled Unit 5. Unfortunately Unit 5 was broken beyond repair, it seems the battery exploded and destroyed the internal components. Luckily you were able to salvage the waterproof chasis.(set:$Unit5_salvaged to "true")]
(if:$Unit4_status is "Scavenging" and $Unit2_status is "Scavenging" and (history:) contains "Check History")[You decided to send Unit 4 and Unit 2 out to retrieve the disabled Unit 5. Unfortunately Unit 5 was broken beyond repair, it seems the battery exploded and destroyed the internal components. Luckily you were able to salvage the waterproof chasis.(set:$Unit5_salvaged to "true")](if:$Unit4_status is "Scavenging" and $Unit3_status is "Scavenging" and (history:) contains "Check History")[You decided to send Unit 4 and Unit 3 out to retrieve the disabled Unit 5. Unfortunately Unit 5 was broken beyond repair, it seems the battery exploded and destroyed the internal components. Luckily you were able to salvage the waterproof chasis.(set:$Unit5_salvaged to "true")]